Rainfall

1 / 6
2 / 6
3 / 6
4 / 6
5 / 6
6 / 6

Character facing open space with invisible creatures
Drips, drops, puddles and splatters of the rain
The player can use items like this strange oiled fluid that will disconect temporarily a creature from the rain
Launching arc for objects like bottles or bricks
Hit creature covered with the oil, changing their appearance during the effect
Player being attacked

Platform:

PC

Tools:

Unreal Engine 5, Photoshop...

Team Size:

1

Role:

Game Designer, Programmer, 2D Artist, VFX Artist

Overview

Rainfall is a personal project made as my end-of-degree project. The subject was the elaboration of a GDD for a survival horror game, create art for some characters, and then implement a simple gameplay prototype. For that I used different tools like metahuman, mixamo or niagara.

The game concept features a chapter based story with a narrative in which decisions, sometimes trivial, may affect the fate of other survivors. Those decisions can be clear and explicit, like dialogue options, but also complex gameplay situations, like analizing the player's behavior, game events that can be missed, or actions seemingly inocuous (like blocking a door) that can affect other characters later.

But the main feature is the rain. It drives the story, the gameplay and the game flow. When it starts raining, the monsters come to life, and when the character is under the rain, they'll know where she is and attack her. This makes for interesting stealth tactics, since the enemies doesn't relly on common perception senses, and some special enemies have ways to bring danger to safe zones. Since these creatures are invisible, the only way to see them is the rain dripping through their bodies.

Some highlights of the project:

  • Elaboration of a small GDD that detailed all core parts, from mechanics to market research.
  • Sewers level blockout.
  • Creating VFX for the rain, consisting on the rain particles, drips and drops, puddles and wetness on materials.
  • Used metahuman to achieve a realist character reminiscent of the protagonist art.
  • Stealth focused with tools at the player disposal to avoid enemies.
  • The enemies spawn during rain and will only perceive the characters when they're in the rain.
  • Creating VFX for the invisible creatures, which are only seen for the rain pouring on them, and other things like a previsualization of launching objects.
  • LOTS MORE!

Game Synopsis

Rainfall is a third person Survival Horror episodic game which follows the story of a teenager that, along with other people, arrive to a abandoned train station following the tracks in the rain. The place they arrive is a clouded city in which invisible horrors prey the survivors during the rainfall.

Game Features

Episodic storytelling

Each episode elaborates on the mistery and makes the player questioning what is really going on.

Dynamic wheater

The rain can start and end at any time, aside from scripted moments, changing the flow from exploration and puzzle to stealth and combat.

Some special enemies can affect or act on apparently covered zones.

Make decisions, even when you don't know

Some choices bring unexpected consecuences, but the way you play may have more impact on things that can be imagined.

Meet the other survivors

Each and every other survivor has arrived the same way, but they will talk and act differently acording to their personality and the player's interactions.

Playable Teaser