Agoraphobia

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Agoraphobia
Finding other characters outside
Player's home
Player's home as the player discovers new colors
Game world

Platform:

PC

Tools:

Unity

Team Size:

9

Role:

Programmer

Overview

Agoraphobia is a small 2D game. It was the first Jam game i made, along with a team of fellow university students and some people we met there. The game features a simple yet beautiful world filled with music, characters in scribble shape and a timer which darks the screen until the player turns back home.

In this project I focused on programming and integration. The most interesting part of this project was the use of the music to guide the player, adding a new intrument with each color, and adjusting the volume of that track as the player gets closer. We also choose to use the diversifier Language-Independence (Sponsored by Valve Software).

Game Synopsis

Agoraphobia is a small experience in which you have to move your character around a black-and-white world in search of new people. Your handicap is the agoraphobia that makes you black out from anxiety and return to your safe space: your home. By meeting new people, they enrich your world and provide the feeling of safety enough to explore further, discovering in the process that the more people you find, the richer the world you find yourself in is. All along, a beautiful soundtrack accompanies your journey in this little-yet-beautiful world you are yet to discover.